using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using GarageGames.Torque.T2D;
using GarageGames.Torque.Materials;
using GarageGames.Torque.Core;
using Xyne.Network;

namespace Xyne.Regions
{
    public abstract class BattleRegion : StateEntity
    {
        private Rectangle bounds;

        public Rectangle Bounds
        {
            get { return bounds; }
            set { bounds = value; }
        }

        public BattleRegion(Rectangle bounds)
        {
            EntityType = EntityType.BattleRegion;
            this.bounds = bounds;
        }
    }
}
